My final stamp takes a look into the theory of survival and how biodiversity is all the same. All species in the world are trying to survive the challenges life brings to them. Species will literally fight for this survival. This scene represents the fight is everywhere and humans are not exclusive to this struggle. The ants in the picture are showing us their determination to survive and that their purpose in life is the same as ours.
Friday 11 December 2009
Ants at War
My final stamp takes a look into the theory of survival and how biodiversity is all the same. All species in the world are trying to survive the challenges life brings to them. Species will literally fight for this survival. This scene represents the fight is everywhere and humans are not exclusive to this struggle. The ants in the picture are showing us their determination to survive and that their purpose in life is the same as ours.
Human Extinction
Flower of Life
Tuesday 8 December 2009
Final Stage - Ant
Stage 3 - Ant
I started by searching the Internet for a nice camouflage texture, once I found this I added it to the Ant along with a bump map called 'skin' to give it a more natural a rough look. It was now a case of putting the ant into a scene and I started by recreating the floor from stamp 2 but I didn't add any Environment effects. I also changed the texture to 'GRYDIRT' which suited the scene perfectly. I also thought about putting more than one ant on the scene because I wanted it the give the impression of an army not just a single ant.
I wasn't happy with the way the ants looked in the scene so I changed the angle and put a spot light on it. This looked much better but I lost view of the other ants.
Monday 7 December 2009
Final Stage - Stamp 2
Creating the Torch & Adding the Hand
Creating the Hand
2. Next I selected 4 polygons at end of the box and used the 'extrude' to bring the fingers out making sure I stopped at the each put of the knuckle to add new segments to the fingers.
5.Finally I added some knuckles to the hand this was done selecting the Polygons where the knuckles should be and exuding and then scaling them to a realistic size. I have decided not to add finger nails as this much detail is not needed for my final picture.
Final Stage - Dolphin
The head tom me didn't look right so began to reshape it which became very frustrating because it never seemed to look right I should of used a reference picture from the start to trace. I finally stuck with the final shape. The final thing to do was to add a texture called 'Skin' to the bump map and my dolphin was complete.
Stage 2 - Dolphin
3.
In Picture 1 I have added the Turbo smooth modifier to see a more detailed view of the dolphin. Next in Picture 2 I have used the slice tool to add extra vertices's to the tail so I could shape the fin.
Thursday 3 December 2009
Stage 1 - Dolphin
Next I reshaped the cylinder so it thinned out at the tail end. I then selected the polygons where the fins will be then clicked on the Bevel settings button and changed the height and outline amount to the desired amount.
Next the tail needed forming. This was done by using the slice plane and the slice button to create some new vertices's. Then I selected the end of the shape and clicked on the Bevel settings again, this time I selected the 'By Polygon' setting which bevels each polygon individually I then changed the parameters accordingly.
Dolphins
Wednesday 2 December 2009
Ocean Floor Finished
Ocean Floor
The next stage was to create the light beams that shine through the water. Firstly I put a camera target in a good position over the top of the scene and changed the Spotlight Parameters: Hot spot & Fallout. Next I changed the Intensity/Colour Attenuation to a pale blue which made the light shinning through the water look duller.
Stamp 2 - Sketch
I want the scene to look quite gloomy and dark but to have beams of light coming down from the ocean top. Also I want to use the silhouettes of the Dolphins. I like the silhouette idea because of the research i did on stamps earlier on is the semester. I'm not sure how or if it's possible for me to model this scene but I will give it a go.
Tuesday 1 December 2009
Final Design - Flower & Background
I might change the size of the flower and the colour but i'm not sure yet.
Stage's 3 & 4 Moody Background
After experimenting with a few filters I stuck with the Smoke filter which had the patchy feel i was looking for. I needed to edit the map in the Material editor first. First I swapped the black and white colours around because I didn't want the dark smoke effect to overpower the scene. Next I changed a few of the parameters to expand the pattern and to dull it a bit. These are very subtle changes but I think they enhance the slabs greatly.
This is the background scene finished and it is very close to what I was looking for.
Stage's 1 & 2 Moody Background
I then produced instants of the the slabs and made a block of 8x8. Within this block I rotated a few of the slabs to give it a more natural and non uniformed look.