Monday, 7 December 2009

Creating the Hand

I'm going to try and recreate the hand and torch from the Statue of Liberty USA for my underwater scene.

1. First I created a box and made it 7 segments for the width and 3 segments for the length and 1 for the height. I then shaped one end inwards for the wrist and one in outwards for the fingers.


2. Next I selected 4 polygons at end of the box and used the 'extrude' to bring the fingers out making sure I stopped at the each put of the knuckle to add new segments to the fingers.


3. At this point I needed a reference to copy round so I found a picture of a hand and added it to plane and placed it directly behind the object.



4.Once the fingers wee complete I concentrated on the thumb which I extruded from the side of the hand and shaped it the best I could around the Reference map.

5.Finally I added some knuckles to the hand this was done selecting the Polygons where the knuckles should be and exuding and then scaling them to a realistic size. I have decided not to add finger nails as this much detail is not needed for my final picture.







Final Stage - Dolphin







The head tom me didn't look right so began to reshape it which became very frustrating because it never seemed to look right I should of used a reference picture from the start to trace. I finally stuck with the final shape. The final thing to do was to add a texture called 'Skin' to the bump map and my dolphin was complete.

Stage 3 - Dolphin









Here are some different views of my dolphin I am quite happy with the way it looks symmetrical but I'm sill not happy with the shape of the head I might have ago at reshaping it.

Stage 2 - Dolphin

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In Picture 1 I have added the Turbo smooth modifier to see a more detailed view of the dolphin. Next in Picture 2 I have used the slice tool to add extra vertices's to the tail so I could shape the fin.
The next stage was to add the eyes this was done by using the Bevel tool to create the eye sockets. To finish the eyes I then added a black colour to the poly's in the center of the sockets. This was easily done to using the Material editor.

Thursday, 3 December 2009

Stage 1 - Dolphin

First I created a cylinder then in the modifier panel pressed the Calapse button while the end vertices's were highlighted.

Next I reshaped the cylinder so it thinned out at the tail end. I then selected the polygons where the fins will be then clicked on the Bevel settings button and changed the height and outline amount to the desired amount.


Next the tail needed forming. This was done by using the slice plane and the slice button to create some new vertices's. Then I selected the end of the shape and clicked on the Bevel settings again, this time I selected the 'By Polygon' setting which bevels each polygon individually I then changed the parameters accordingly.

Dolphins

There are 37 types of Dolphin and they all have different shaped noses. What one shall I copy? Or shall I design my own species as my scene is meant to be set way into the future? Here are some examples of Dolphins and the kind of shot I want to achieve.


Wednesday, 2 December 2009

Ocean Floor Finished

In the Advanced Effects I have added a new Projector map with the name 'Caustic' this has put some uneven black patches on my sea floor. Lastly I added a volume light within the Atmosphere and Effects scroll down. Here I changed the density and the strength of the light beams. I'm very happy how it has turned out.